Snarkitecture – Sway

Commissioned for the gallery at Intersect by Lexus, designed and produced by Snarkitecture, Sway is a participatory installation made from 150 white spheres mounted to gently swaying poles that are arranged in two precise fields. Surrounded by mirrors, the ground and ceiling planes are reflected to form an infinite parabolic enclosure. In direct response to [...]

Mika Tajima – New Humans (2019)

Generative algorithm using machine learning (GAN, T-SNE) and fluid simulation (Navier Stokes), user profile data caches (DNA, fitness, and dating), Ferrofluid, custom electromagnet matrix, custom PCB control system, computer, steel, elastomer, wood, aluminum courtesy the artist, TARO NASU, Ishikawa Foundation and with support from Cornell Tech, \Art   In New Humans, emergent gatherings of synthetic [...]

Shire – EyeLove

Brooklyn Research worked with Shire and Edelman to create a public interactive installation that would allow users to take a picture of their pupil and exhibit it’s properties to a larger animated display. Brooklyn Research modified an existing headset, optics system, and camera to be able to take focused pictures of a users’ eye with [...]

Bumblebear – Bumbleboard V01

Brooklyn Research collaborated with Death By Audio Arcade on building a universal controller board for Bumblebear Games' arcade cabinets.  The current features of the board include:  32 distinct button inputs, 16 addressable +12V LED outputs, 40W AB Audio Amplifier,  digital volume control, support for WS2812 and APA102 LEDs, Serial Communication,  unique Molex Connectors for all inputs [...]

X – Times Square

Brooklyn Research collaborated with Reddymade, Reveal Design Group, and Bendark to create the Times Square Valentine Heart sculpture for February 2019.  We specifically focused on the interactive portion of the sculpture.  As people enter the space underneath the X sculpture the lighting through the ellipse openings gets triggered and eventually brightens.  As each new person steps [...]

Instragram – Light Forest

Brooklyn Research collaborated with Hush in the Light Forest installation at the Instagram lobby in San Francisco. The space engages guests in both exploration and content creation. We celebrate content on Instagram’s platform as three-dimensional audio-visual experiences that also become a photogenic environment – an infinite loop.  Brooklyn Research worked on the interaction portion of [...]

Samsung – 360 Sphere

Made for our client Relevent and with fabrication by Bednark Studio, the Samsung 360 Sphere experience is an installation at Samsung's flagship 837 experience center. Brooklyn Research synchronized an array of Samsung phones to display 360 images or videos. The phones act as a viewport to a part of the 360 content and users can rotate the installation to see [...]

Toni Dove – The Dress That Eats Souls

Brooklyn Research worked with artist Toni Dove to create an interactive robotic torso and skirt that responds to a user's movements.  This robotic mechanism was part of the piece "The Dress That Eats Souls", that Toni Dove created. Taking input from a Kinect depth camera, the piece tracks a user's head and body movement.  Those [...]

Ivana Bašić – Through the Hum of Black Velvet Sleep

Brooklyn Research worked with artist Ivana Bašić on two of her pieces, A thousand years ago ten seconds of breath were 40 grams of dust #1 and #2, for her show Through the Hum of Black Velvet Sleep. Both sculptures were nearly identical. Based on the designs of the artist, Brooklyn Research designed the electrical [...]

Same Time Next Year – Jamian Juliano-Villani

Brooklyn Research worked with artist Jamian Juliano-Villani to modify a 1955 J-L Seeburg jukebox to play custom audio prepared for her piece Same Time Next Year (Part One). The custom audio would only play when a user selected one of five selections on the selector panel. If a user made a selection but it wasn't [...]